'Old' because the concept has been updated lately, but that's exciting stuff and still under wraps so y'all aren't getting much more than this for now.
Arch Angel has always been a story about angels and the people who construct them, although the details of how and why have varied wildly over time. Some things, like the importance of feathers and teeth, have stayed constant from the earliest sketches; others – like wings made of stringed boughs and the ability to do strange glowy things with their hands – have not.
The main characters of the story have also pretty much stayed constant all this time. Gabor began as a witch with undefined stretchy powers and the ability to zap people at will, while Zovik remains a shapeshifting brawler with anger issues. Together, they fight crime! Or at least renegade angels and angel makers.
(In the unlikely event that some of you
recognise Gabor from somewhere: you clearly need to get out even more than I do.)
But every story needs its supporting characters. Goizeder and Edvin work at the radio station; Todor runs a café; Lenyid
is the police chief, and Krisztof is the cautionary tale mothers use
when they want to frighten their babies.
Shopkeeper Magdolna and her daughters Alina, Duci, Galy, and Ialen. They were based on matryoshka dolls and traditional Russian sarafan dresses, hence the patterning on Alina's apron (but she's a ~teenager~
so of course there's a slouchy letterman jacket worn over it) and the general
peasanty look of the other girls.
And Mariya, the town mayor, back from when I thought Arch Angel would make a great text adventure that needed neutral/happy/angry faces from all of its characters.
And then I thought it would make an awesome point-and-click game, because hey,
ambition.